Age of Empires 3: Definitive Edition review | PC Gamer
NDAKOTA – слишком простое изменение. – Возможно, – сказал Стратмор, потом нацарапал несколько слов на бумажке и протянул ее Сьюзан. – Взгляни-ка на. Прочитав написанное, Сьюзан поняла ход мысли коммандера.
Age of empires 3 pc game
French Although the French economy starts slowly, the Coureur unit, a Villager with strong fighting skills, makes the French difficult to attack early. Namespaces Article Talk. Featuring both familiar and innovative new ways to expand your empire in vast landscapes with stunning 4K visual fidelity, Age of Empires IV brings an evolved real-time strategy game to a new generation.
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Shipments slow down as the game goes on since more XP is required with every consecutive shipment. This XP is also added directly to the home city and is collected over multiple games, allowing it to level up over time. Players can gear their cards into three different combinations: ” Boom ” economic combinations , ” Rush ” military combinations , or ” Turtle ” defensive combinations.
Later in the game, cards have to be manually chosen because of the limit of cards in one deck. Most cards are available to all civilizations, but some are unique to one. If the Home City being played has more than one deck, the player must select which to use when the first shipment is sent.
During a game, players keep this initial deck; this feature encourages players to build decks that are customized for the map being played on, or that counter other civilizations. The decks support twenty cards. As the Home City improves by level, you may gain an extra card slot for the decks for every 10 levels. The units of Age of Empires III are based, as in previous iterations of the game, around military classes of the historic time period. The player controls a variety of civilian and military units, and uses them to expand and develop their civilization , as well as wage war against opponents.
The base unit of a game is the settler , responsible for gathering resources and constructing buildings, in order to improve the economy of the civilization. The number of units a player can control in a scenario is limited by a “population limit”, a common real-time strategy game mechanic. Houses and town centers raise the starting limit, to a maximum of , while each unit that is produced increases the population count. Basic units such as settlers and infantry count as 1, but others, including most cavalry and mercenary infantry count as 2.
More powerful units, especially artillery or mercenary cavalry, can count for a population as high as 7. Native warriors, explorers , tamed and grazing animals, hot air balloons and warships do not count towards the population limit, but generally have a build limit, allowing the player to deploy only a certain number of those specific units at a time.
Military units are used for combat against other players. Infantry are the cheapest unit type and all are land-based, using weapons ranging from crossbows to early muskets to more advanced rifles. The heavier artillery classes also make use of ranged weapons, primarily cannon and mortars ; however, there is also artillery armed with grenades. Mounted troops are also present, and are armed with either hand weapons , such as swords , or ranged weapons, such as pistols.
These units also have significant features, such as skirmishers which do bonus damage against infantry, and ranged cavalry does bonus damage against other cavalry. A new unit introduced in Age of Empires III is the explorer , which is chiefly responsible for scouting and gathering treasure but is also capable of building Trading Posts and has a special attack, used at the player’s command.
This unit cannot be killed, but can be rendered unconscious, to be revived when friendly units are in range; also, a ransom can be paid to have it reappear at the player’s town center. This ransom is credited to the player that disabled him, when applicable. Some shipment cards increase the explorer’s effectiveness in gameplay; for example, providing it with “war dogs” can aid scouting and combat. Military ships makes use of cannon or flaming arrows , while some ships can collect resources or transport land units.
Mercenaries may aid the player in their campaigns in the New World. Mercenaries are not trained like standard units; instead, they can be shipped from the Home City or hired from saloons for a lot of gold, so that only economically powerful players can employ them. Most are powerful, but hiring them does not provide experience points, so mercenaries cannot effectively replace the player’s standard army, and can negatively affect a player’s economy if used excessively.
In most cases, a selection of Native American tribes populate game maps and support their own brand of military units that can be trained once an alliance has been formed. These units usually pertain to the infantry or cavalry classes, but, on maps with water, canoes are also available to the player through the dock.
Buildings play a big role in gameplay, as they are used for training civilian and military units, researching improvements, supporting population, providing structural defense, or as resource providers. All of the games in the series share several buildings, including the Town Center and Docks.
The appearance and attributes of a building change as the player advances through the Ages, and some civilizations have their own unique buildings. The appearance of these buildings depends on civilization. Some buildings can only be built at certain times like the defensive towers. There are certain architectural styles present in the game; architectural styles determine the appearance of in-game buildings. These three architectural styles are the Western European, which consists of classical styled wooden buildings and is shared by the British , French and Dutch ; the Eastern European, which consists of wooden and straw structures and is shared by the Germans and Russians , and the Mediterranean, which consists of buildings made of stucco cement and dry brick, which is shared by the Spanish , Portuguese and Ottomans.
The campaign follows the fictional Black family in a series of three “Acts”, which divide the story arc into three generations. All three acts are narrated by Amelia Black Tasia Valenza. Instead of playing as one of the standard civilizations, the player controls special civilizations linked to the character or period that each Act portrays: the Knights of St.
When the Turks flee, Morgan and his superior Alain Magnan discover a stone library telling of the Lake of the Moon; the Fountain of Youth , a rumored source of eternal life; and a secret society called the Circle of Ossus, who seek the Fountain for their own gain. Morgan and his men defeat Lizzie and sail to New Spain. Morgan defends his new Aztec allies from the Spanish and learns Delgado was looking for the map to the Lake of the Moon. Morgan sets sail for Florida , but his fleet is damaged by a hurricane and docks in Havana , Cuba , where he earns Lizzie’s respect and promises her the gold from the Spanish treasure fleet if she takes him to Florida.
Sahin tells Morgan that he only wanted to keep the Circle from claiming the Fountain. At the Lake of the Moon, the group captures defeats Alain and destroys the Fountain.
Sahin returns to Turkey, and Lizzie, having lost her Spanish gold, leaves for the Caribbean, although it is hinted she and Morgan will reunite. Morgan wonders whether they really found the Fountain of Youth, then refills his empty canteen with water from the lake. In the mid-eighteenth century,  Morgan’s grandson, John Black, his Mohawk friend Kanyenke, and their mercenaries are summoned by John’s uncle, Stuart Black, to defend the colony of Brunswick against Cherokee raiders.
After saving the colony, John and Kanyenke attack the Cherokee war camps, forcing the Cherokee to arrange a truce. While John, Kanyenke, and most of the colony’s garrison are negotiating, British General Warwick leads an army to attack them and capture Brunswick.
John and Kanyenke return to liberate Brunswick but learn Warwick has abducted Stuart. John concludes that the Circle of Ossus has returned. Kanyenke believes that his sister, Nonahkee, could be in danger, so they leave for New England. They find Warwick attacking Nonahkee’s village, hoping to extract John’s location from her.
After the ensuing battle, Kanyenke discovers that John and Nonahkee are in love. When Colonel George Washington tells them that Warwick is a renegade and from the British, John agrees to help them track him down. John’s mercenaries and Washington’s forces destroy Warwick’s base in the Great Lakes region, where John finds Stuart’s decapitated body. John and Kanyenke continue to pursue Warwick to the Rocky Mountains , where they intercept Warwick’s supply train and destroy a fortified Circle base.
Warwick and his troops flee even farther west to Colorado , where they have allied with the Russians. John and Kanyenke discover that the Circle plans to capture British and French colonies and towns while they are fighting, ultimately taking over North America.
While John pursues Warwick, Kanyenke and some miners bring down rock bridges to stop the Russians’ artillery from advancing. He and the mercenaries return east as Warwick ambushes John, who detonates explosives he has planted, killing himself and Warwick while burying the Russians and the Circle’s troops in an avalanche. In the spring, Kanyenke returns to his village and learns Nonahkee has mothered John’s son Nathaniel, whom he begins to help raise.
In five years after Nathaniel’s death in ,  Amelia Black, Nathaniel’s daughter and heiress owner of The Falcon Company, an American railroad company , seeks to expand operations after Nathaniel exhausted the compensation given by the British and Americans for John’s sacrifice.
Amelia, Kanyenke, and Cooper chase Beaumont through the mines and find a map to the Lake of the Moon. At the Lake, now a swamp, the three destroy a Circle base, after which one of Beaumont’s wolves kills Cooper. Amelia, now wanting to avenge Cooper, learns from local Seminoles that an Inca city in Pacamayo Valley houses several barrels of the Fountain’s water.
They discover the Inca city in Pacamayo Valley and defend it from the Circle. Amelia soon finds that Beaumont has once again escaped, this time with the barrels of the Fountain’s water. Amelia and Kanyenke next fight the Circle at their last stronghold, the Ossuary, in Cuba.
After they destroy the Ossuary with help from Havana , Beaumont ambushes Amelia and Kanyenke, but Amelia shoots and kills him. She then uses the Circle’s stored treasure to revive the Falcon Company and builds railroads to the future west coast of the United States. Back in the US, an elderly man congratulates Amelia and states that she broke the Circle in one lifetime, hinting that he is Morgan Black and that he greatly extended his life using water from the Fountain of Youth.
Other graphical features of the game include bloom lighting and support for pixel shader 3. Stephen Rippy, music and sound director at Ensemble Studios, said, ” Age of Empires III is a game with an epic topic — it covers the colonization of the Americas over a period of some three hundred years, so it needed to have an epic-sounding score to match. Using a full orchestra and choir as well as some more period-inspired instrumentation, the music follows the story of Morgan Black and his descendants as they battle the Circle of Ossus for a foothold in the New World.
Unlike previous versions of Age of Empires , the AI nations in single player skirmish mode will send voice messages to the player at various points in the game, taunting the player if they are selected as enemies or sharing military plans with the player if they are allies. All the AI characters have different personalities and many different quotes exist in the game.
The feature can be easily removed if required. Following the announcement  of the game on January 4, , a trial version was released on September 7, This contained a cut-down version of the game, introducing new features, such as two campaign scenarios, two random map scenarios New England and Texas and access to two civilizations British and Spanish , and a variety of modifications.
The release of the game on September 22, , saw two separate editions being made available. The standard edition included the game and manual, a collector’s edition version in a presentation box that includes the official soundtrack, extra documentation, a hardback book titled Art of Empires that contains concept art and 3D renders from the game and a DVD entitled The Making of Age of Empires III.
The release of the game has been followed by a series of patches that have fixed minor bugs in the software or added new features. It contains three new native civilizations that can be completely controlled: the Aztecs , Iroquois , and Sioux. New content for existing European civilizations, maps and gameplay additions such as the “revolution” feature, in which players can ” revolt ” from their mother country and start an active military coup in the game was added.
In , when Ensemble Studios was closed  and no support was to expect by the successor company Robot Entertainment , the game community tried to provide game support and fixes of remaining issues themselves, for instance with fan patches. Both the original game and the first expansion were made available in a single collection titled Gold Edition on October 23, On November 21, , Microsoft sold the game including its two expansion packs as a part of the relaunch of its Games for Windows Live platform for 10 cents or 10 Microsoft points.
Now featuring two new game modes: Co-Op Historical Battles and The Art of War Challenge Missions, including all previously released expansions and all 14 civilizations, plus two brand new civilizations — the Swedes and Inca. Head online to challenge other players with updated online multiplayer with cross network play and enjoy modern gaming features including spectator modes and mod support.
Complete your collection with this final chapter in the Age of Empires Definitive Edition journey. Description Age of Empires III: Definitive Edition completes the celebration of one of the most beloved real-time strategy franchises in definitive form with enhanced features and modernized gameplay.
Show more. Published by Xbox Game Studios. Developed by Tantalus Media Forgotten Empires. Combat neither looks nor feels great; try to execute a special move with a hero unit, and instead of shoulder-barging their way through to the front of the skirmish they’ll back out like a scrawny kid at a metal concert and go all the way around, by which time your target may well be dead or gone.
Send your cavalry to death-or-glory Rohirrim charge an enemy line and they’ll stop just before impact, politely sword-swiping at foes who can turn to face you instantaneously without a turning animation. This kind of stuff was understandable in in Age of Empires 2, but a bit iffy in when you already had games like Total War or Battle for Middle-Earth finding ways to make combat feel impactful.
It’s obscene in For a game gloating about its updated physics engine, it’s strange that the physicality of its combat makes it seem like everyone’s wielding weapons and armour forged from monopole north-facing magnets.
Age of Empires 3 remains a solid skirmish-style RTS that would fare better were it not released shortly after a game that’s so clearly Microsoft’s favourite strategy baby. Where Age of Empires 2 received several expansions over the last decade, including an all-new one for the Definitive Edition, there are no new campaigns here beyond the base game and its two expansions released at the time—that’s 27 campaigns versus eight twelve if you charitably count separate acts as campaigns.
Maybe back in the in-game cutscenes and more cinematic feel were enough to make up for the lesser amount of content, but they don’t offer much in the way of compelling storytelling or writing today the cross-generational tale in the WarChiefs expansion being the best of a so-so bunch.
If you care little for single-player campaigns and are instead looking for a brisk RTS to play online with friends, then this is the path of least resistance into a genre stalwart, with plenty of quality-of-life touches that make it easy to acclimatise to it’s pretty sensibly priced on Steam too, and available on Xbox Game Pass.
If you’re an existing Age of Empires 3 fan, then this is the best way to play it going forward, even if the extent of the improvements reflects its status as the least loved entry in the series. Although Age of Empires 3 requires less patience than Age of Empires 2, it’s also less rewarding over the long-term, struggling to match the elegance of a game that’s been updated and refined for 21 years. Robert is a freelance writer and chronic game tinkerer who spends many hours modding games then not playing them, and hiding behind doors with a shotgun in Hunt: Showdown.
Wishes to spend his dying moments on Earth scrolling through his games library on a TV-friendly frontend that unifies all PC game launchers. Our Verdict. Need to know. The Verdict.